Generation IV – Pseudo3D

Put some basic sprites into the game with really basic animations, but I also created some logic that would prevent the player from colliding with “background” objects unless they were on a y-axis that was greater than or equal to the “background” object.

This means that, if the player is underneath the center point of a physic object’s collider, the player will not collide with said object. If they are on the same level or greater than the object in question, however, they will collide with the object.

This further gives the illusion of 3D space in a 2D environment.


Generation IV – End of January Update

It’s hard to believe that we have come such a long way in such a short amount of time.

The Generation IV RPG project was started near the beginning of January and since then we have already managed to put many of the core platforming features into the game. While there is still plenty to be done and many of the mechanics are in need of polishing, I’m very happy with this first step into the realm of indie-game development and have been having a blast putting this project together.

To all of those who read this, thank you.

Thank you so much for all of the support, feedback, memes, and assistance you have offered me this past month. In time I hope that this game will live to be an enjoyable experience for you all.